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School Of Dragons

I worked as a Game Designer on How To Train Your Dragon's cross platform MMO, School of Dragons. Although my title was designer, I handled VFX, SFX, dabbled in programming to fix certain bugs, made quest content, racetracks, dragon particles, puzzles, cutscenes, and set pieces. (This game was using legacy systems and could not support Shader Graph + VFX Graph. Game was also optimized heavily for mobile as its was 80% of players)

In addition to being known as the particle guy, I was also known as the puzzle guy and took to making interesting puzzles that pushed the established mechanic of our project. Creating a maze included collaborating with the rest of the design team, as well as our lead 3D artist for modelling/lighting purposes. 

School of Dragons VFX

Bork The Bold Legendary Swords

New Mystery Box Opening Sequence

Goregripper Dragon Tactics Fireball

Valentine's Day Crossbow

Legendary Dreadfall Cleaver

Cinematics

Baby Night Lights Age Up Sequence

I was the Junior Game Programmer on Skill Drill, Foresight Sports' first foray into soccer simulation. The game was created in Unity using C#. The game interacts with the GCHawk unit to track incoming soccer balls, and then project their flight path to the in game world. Players can practice Penalty Kicks, Free Kicks, Corner Kicks, Passing, or play a Combined mode to master each of their skills. With local multiplayer, players are able to customize their team colors and compete against other players.

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